V-Ray 3.0 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers powerful feature set, technical advances and support for open source technologies.
Simplified User Interface - V-Ray 3.0 introduces a simplified User Interface and includes 3 modes: Basic, Advanced, and Expert. Modes can be toggled at any time to reveal additional controls. The default, Basic mode is designed to meet the needs of most artists’ daily production work.
New Skin Shader - A dedicated, intuitive Skin shader with layered specular highlights will make it easier than ever for artists to create complex, layered skin.
Probabilistic Lights – Increases the speed of scenes with a high number of lights. Probabilistic Light Sampling reduces the number of lights evaluated at render time.
Faster Ray Tracing - V-Ray 3.0 introduces a significantly optimized ray tracing core to speed up calculations for Brute Force GI, Progressive Path Tracing, Reflections, Refractions, and more. Depending on scene complexity, users are reporting speed increases up to 5X.
Quick Settings - Quick Settings provide artists with production-ready presets and simple rendering quality controls all within a single compact interface.
Advanced V-Ray Frame Buffer - Consistent color output is essential to artists’ workflows. V-Ray 3.0 has been expanded to utilize a variety of color definitions including LUTs (.cube), ICC Profiles (.icc), and OpenColorIO (.ocio). By default V-Ray 3.0 is set up for linear workflow, making it easier to ensure reliable, accurate colors.
Render Mask - Render Mask uses an object selection, include/ exclude list, or texture map to control the exact pixels to be rendered.
Faster Hair - V-Ray 3.0 introduces faster hair rendering speeds (up to 15x) and view-dependent tessellation that automatically smoothes hair curves.
Ray Traced SSS - Improved Subsurface Scattering is offered, including options for object-based and ray traced illumination.
Max Ray Intensity - Max Ray Intensity clamps secondary rays to remove noise generated by very bright sources. This removes artifacts while retaining dynamic range.
VRmats - VRmats (formerly Vismats) are universal V-Ray Shaders for use across multiple applications. For example a VRmat material may be created in V-Ray for 3ds Max and transferred directly to V-Ray for Maya.
Be sure to check out www.v-ray.com for a full list of V-Ray 3.0 for 3ds Max features and improvements, videos and tutorials.
System requirements
• A computer with 64-bit Autodesk® 3ds Max® or 3ds Max Design ® versions 2011 or later;
• Microsoft Windows 8 Pro х64, Microsoft Windows 7 Professional x64, Microsoft Windows Vista Business x64 (SP2 or higher), Microsoft Windows XP Professional x64 (SP3 or higher);
• Intel® Pentium® 4 (64bit) or equivalent AMD® 64 processor with SSE2 technology or newer;
• 4 GB RAM (8 GB or higher recommended).